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Credits :

Florian Piette - Game Design, Programming

Quentin Malapel - Music and Sound Design

Benjamin Buzzi - Sound Design

Bastien Lhuaire - Programming

Lise Carreel -  Gameplay and Menu Programming

Matthieu Gerat - Chara Design, Animation

Adrien Bariau - Programming, Game Design

Paul Bellier - Chara Design / Animation, Menu Design

Florian François - Programming, Integration

Global Game Jam 2017   -   January 2017

Role on the projet : Environment design, Environment production

An epic mecha fighting sport !
Enter your cristal, possess your Golem, charge and... FIGHT! 

Brutal Core is a cyclic versus fighting game.
While a player is in Attack Mode and uses his energy to attack the adverse Cristal Core, the player on Defense Mode must collect stacks to charge his Golem while protecting his Core. When his Golem is fully charged, it activates its Attack Mode and switches the roles! 

Brutal Core

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