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Credits :
Florian Piette - Game Design, Programming
Quentin Malapel - Music and Sound Design
Benjamin Buzzi - Sound Design
Bastien Lhuaire - Programming
Lise Carreel - Gameplay and Menu Programming
Matthieu Gerat - Chara Design, Animation
Adrien Bariau - Programming, Game Design
Paul Bellier - Chara Design / Animation, Menu Design
Florian François - Programming, Integration
Global Game Jam 2017 - January 2017
Role on the projet : Environment design, Environment production
An epic mecha fighting sport !
Enter your cristal, possess your Golem, charge and... FIGHT!
Brutal Core is a cyclic versus fighting game.
While a player is in Attack Mode and uses his energy to attack the adverse Cristal Core, the player on Defense Mode must collect stacks to charge his Golem while protecting his Core. When his Golem is fully charged, it activates its Attack Mode and switches the roles!
Brutal Core
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